3 Haz 2015

Tagul

What is Tagul about?

Tagul is a web service that enables you to create gorgeous word clouds (aka tag clouds) that you can place on your webpage or share with friends. Tagul clouds look gorgeous because of fancy features like words inside words, beautiful fonts, various cloud shapes, customizable colors, etc.


Digital Storytelling



Digital stories are multimedia movies that combine photographs, video, animation, sound, music, text, and often a narrative voice. Digital stories may be used as an expressive medium within the classroom to integrate subject matter.
Students can work individually or collaboratively to produce their own digital stories. Once completed, these stories are easily be uploaded to the internet and can be made available to an international audience, depending on the topic and purpose of the project.

“Digital Storytelling is the modern expression of the ancient art of storytelling.”  -Dr. Helen Barrett
"Digital Storytelling is the modern expression of the ancient art of storytelling. Digital stories derive their power by weaving images, music, narrative and voice together, thereby giving deep dimension and vivid color to characters, situations, experiences, and insights. Tell your story now digitally."
- Leslie Rule, Digital Storytelling Association




Some of digital storytelling tools : 

Storybird
Zimmer Twins
Zooburst
Toontastic
Cartoonist
Smories
Puppet Pals

You can also look at my own digital story whichI created with my friends : http://tinyurl.com/q62wy6l

Resource : http://tinyurl.com/p5veunu , http://tinyurl.com/py6gqjy

Virtual Field Trip


Field trips can be amazing learning experiences.   They provide students with the opportunity to actively participate in education, offering learning possibilities that aren’t readily available in the classroom.  Unfortunately, it isn’t always practical or possible to take students on field trips.  Tight budgets, location, transportation, time, and resource restrictions can keep your students school-bound.  Virtual field trips can fill this void.  Virtual field trips have come a long way from the page of links they used to be.  Now students can explore the world with simulations that are so realistic, they will believe they have left the classroom.

Here are some best virtual field trips :
1. Arctic Adventure
2. Global Trek
3. Google Lit Trips
4. Hershey’s Factory
5. Le Louvre
6. Mt. Everest
7. Museum of Natural History

Also you can check this website : http://www.arounder.com/

Resource : http://tinyurl.com/blbzewf , http://tinyurl.com/qexauex

Augmented Reality - Aurasma

Augmented Reality Brings New Dimensions to Learning

Imagine living in the magical world of Harry Potter, where the school hallways are lined with paintings that are alive and interactive. Now imagine creating an atmosphere like that for your students. Augmented Reality (AR) allows educators and students to do just that: unlock or create layers of digital information on top of the physical world that can be viewed through an Android or iOS device.
Aurasma, allows users to engage in and create Augmented Reality experiences of their own. Educators and (more importantly) students can use this open source tool to essentially bring their learning to life. We've seen Aurasma used several different ways in the classroom.

Homework Mini-Lessons: When students scan a page of their homework, the page reveals a video of their teacher helping them solve a problem.
Faculty Photo Wall: Set up a display of faculty photos near the school entrance. Visitors can scan the image of any instructor and see that figure come to life, telling more about him- or herself.
Book Reviews: Students record themselves giving a brief review of a novel that they just finished, and then attach that "aura" (assigned digital information) to a book. Afterward, anyone can scan the cover of the book and instantly access the review.
Parent Involvement: Record parents giving brief words of encouragement to their child, and attach a trigger image to every child's desk. Anytime students need to hear encouraging words from their parent, they can scan the image on their desk for virtual inspiration.
Yearbooks: From tributes to video profiles, from sports highlights to skits and concert footage, the ways that AR can enhance a school yearbook are limitless.
Word Walls: Students can record themselves providing the definitions to different vocabulary words on a word wall. Afterward, anyone can use the Aurasma app to make a peer pop up on screen, telling them the definition and using the word in a sentence.
Lab Safety: Put triggers (images that activate media when scanned by an AR-enabled device) all around a science laboratory so that when students scan them, they can quickly learn the different safety procedures and protocols for the lab equipment.
Deaf and Hard of Hearing (DHH) Sign Language Flashcards: With AR, flashcards of vocabulary words can contain a video overlay that shows how to sign a word or phrase.




Linoit




Ideas for using Linoit (sticky notes online) in your classroom

A linoit board is a virtual free bulletin board which can be populated with online stickies. These stickies can have resoeurces such as videos, weblinks and images added as well as text. You can organise the board in any way that you want. The board can be public or private and stickies can be moderated before being published by the creator. Only the creator of the board can delete stickies.

Classroom uses
1. Great for student discussions – student opinion can be collected
2. It is a great way to share resources and links
3. A great way to check for understanding when a topic has been taught.
4. A great place to store personal and class notes
5. A classroom bulletin board—putting up assignments, class announcements, links that are of interest, pictures from class or from projects, etc.
6. Writing responses
7. As a KWL chart using different colours for the categories
8. Analysing a character in Literature or History
9. You could post a video on the board with a task underneath and let the students add their comments on the board.
10. A collaborative birthday greeting

Gamification & Game Based Learning

Education Gamification in Action.

There’s a lot of potential in the field of Education Gamification. I believe that humans have an innate desire to learn. However, much of the school system these days “gets in the way of our education.”
If you ask children, “What is work?” They will say, “School and homework!!” But if you ask them“What is play?” Many of them will say, “Video/games!!”

Clearly there should be a way to help kids learn from what they do best – play. This is why many educators are looking into a variety of new tools and techniques in Education Gamification.

No longer viewed as a mundane process for presenting information while testing for retention and understanding, the modern educational challenge involves tasks of engaging students, stimulating their interests, retaining their attention, and maintaining a positive attitude in a nurturing environment.

Key to these goals is the effort to maintain a rich communications environment that encourages feedback and reinforcement, not only between the instructor/teacher and students, but also between the students themselves.  These socially interactive mechanisms, with the proper level of control for encouragement and discipline, can be designed in effective ways to create “fun” learning situations.  The following examples reveal a number of ingenious approaches for not only improving the learning process, but also producing more effective educational environments.

Education Gamification Example #1 – DuoLingo:Learn a language while translating the Web


Education Gamification Example #2 – Ribbon Hero: Epic game that teaches you how to use Microsoft Office



Education Gamification Example #3 – ClassDojo: Turns Class into a Game of Rewards and Instant Feedback





    Gamification vs Game Based Learning


QR Codes

Here are some ideas from teachers all over who use QR Codes every day:

1)      Create an interactive library – Got a great collection of books for your kids to check out? Print out QR Codes leading to short descriptions of the book’s plot/info about the author/ links leading to online discussion groups about the book’s main themes. Want to get your kids more involved? Create a QR Code that will lead them to a shared document where they can share their opinions and review it when they’re done reading.

2)      How-to videos – All of us have probably used these at least once by now in our lives when looking for online help with our day-to-day problems. Why not make sure that your kids are checking out the right videos for solving the problems you’ve given them for homework? Send them home with a QR Code leading to a detailed online solution for their problems that they can use in case they get stuck. I’m sure their parents will be grateful to!

3)      Class blog – A lot of classrooms already have websites, so here’s an easy way to have your kids be able to access it at all times. Print out a load of QR Code stickers that they can stick on their text-book or pencil box that will lead to your blog/site when scanned. That way you can keep them updated at all times with schedule changes, recommendations and announcements.

4)      Treasure hunt – When all else fails, there’s nothing like a game for getting everybody excited and involved! Place QR Codes at each station that will lead to puzzles and mind-games that your students have to solve for hints and directions for the next station. Use Visualead’s generator to design cool Visual QR Codes that are fun to scan


Visual QR Code 




Resource : http://tinyurl.com/l5w9wxt

Plickers




Plickers is a powerful, timesaving tool that provides teachers with instant formative, or summative, assessment in an objective fashion. Students simply turn their card to the letter A, B, C, or D while the teacher uses the quick-to-launch Plickers app to simultaneously scan the cards through the lens of his or her smartphone camera. Instantly, the students' answers load right to the screen! Recording answers of an entire class takes mere seconds, and the cards can be scanned from almost anywhere in the room!

One of the best, and most attractive, features of Plickers is that it only needs ONE smart device to record an ENTIRE class! That means that no matter what the financial situation of your students, or your school district, as long as you have one smart device available, you can instantly collect student input. Genius.

The online component of Plickers is simple, yet powerful, just like the app. Click on Live View to load student answers to your computer in real time. If you have an interactive whiteboard or projector, you can allow your class to see their answers in real time. You can even hide what students answered until all of the students have finished. The online component also allows you to create questions, view previous poll results, or browse the help menu to find an answer to your question.
Since the app is dependent on student cards, I took the time to print two sets on card stock and laminate them with a matte lamination. You could easily print the cards (available on the website) and use them instantly, but if you are planning on using these long-term, you may want to make several sets. The cards are designed well. The unique code for each card is quickly readable from over 30 feet away on my iPhone 6, yet students can't easily see another student's answer, because the letter choices are 12-point font!


Resource : http://tinyurl.com/og9rkka , http://tinyurl.com/q7b74at

Socrative

                                 
Socrative is a smart, student response system that empowers teachers to collect data from their students via smartphones, laptops, and tablets. I find Socrative to be the most useful SMS app because students can use it on any platform with internet service, rather than phones with text messaging services.  I let my students use Socrative with my laptops and iPod Touches in the classroom.  It is a great way for teachers to assess students and collect immediate feedback.

It's so Simple 
Teachers login through their device and select an activity which controls the flow of questions and games. Students simply login with their device and interact real time with the content.

Quick and Easy Assessment
Student responses are visually represented for multiple choice, true/false and Short Answer questions. For pre-planned activities a teacher can view reports online as a google spreadsheet or as an emailed Excel file.

Below are 13 ways of using  Socrative as formative assessments with  students.

1.True or False Questions
2.Multiple Choice Questions
3.Short Response
4.Visual Data (Bar graphs and visual short responses)
5.Exit Ticket
7.Post-Assesment
8.Create Short Quizzes
9.Upload Premade Quizzes
10.Reflection
11.Collect Background Knowledge
12.Quick Check for Understanding
13.Voting on best responses


Resource : http://tinyurl.com/7baxeow , http://tinyurl.com/oo4z6nr

Kahoot!

                                      
A game of Kahoot! is typically initiated by educators as a way to gain rich insights about their classroom, through formative assessment or reviews. However, we are continually blown away by the huge number of alternative ways our community play Kahoot! to capture the hearts and minds of learners - with a focus on mastery and helping learners realise their deepest potential. As you may not have thought of these - we thought we’d share some!

 1. Introduce a new concept or topic

 Rather than doing a quick assessment, many Kahooters throw away PowerPoint and play a game to introduce new information at the start of a topic - often spending a whole lesson Kahooting.

 2. Reinforce knowledge

 We often hear our community say “My students begged for more!”. By turning on the ‘Randomise order of questions?’ and ‘Randomise order of answers in questions?’ options on the orange launch screen at the start of a game, you can reinforce learning by playing the same Kahoot multiple times! This ensures the focus is on the right/wrong answers rather than remembering the placement of the correct one(s)

 3. Encourage reflection and peer-led discussion

 One of the most powerful things that happens during a game of Kahoot! is the new dynamics that occur between players. Often students who have never spoken before will bond or debate over a new-found shared passion or opinion, triggered by the ranking on the leaderboard or who they’re currently trying to catch!

 4. Challenge learners to make their own Kahoots

 Have you adopted our ‘Learners to Leaders’ pedagogy? By encouraging students to make Kahoots to challenge the class or play against one another outside of school, you can help initiate deep research and critical thinking on the subjects that inspire them the most! This allows you to play their game, and watch them become leaders as they discuss topics most important to them.



You can also check my own Kahoot! game in here : http://tinyurl.com/onbozm4

Resource : http://tinyurl.com/pxhgw7t

1 Haz 2015

About Me


           Hi there ! It's Elif Hazal Türk from Yıldız Technical University ELT Department.
You can find some useful informations in here and I will share the things which I learn from lessons and my teachers.
Let me introduce myself you to more. I'm interested in painting, theatre , music and writing. I work as a part-time english teacher and also I am a painting artist in a social media site.
Please keep in touch :)

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